(1.6.3) EventSystem Debug Fix / KillFeed show biome icon
This commit is contained in:
@@ -42,8 +42,8 @@ namespace MxValheim.EventSystem
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{
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{
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static void Prefix(RandEventSystem __instance)
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static void Prefix(RandEventSystem __instance)
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{
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{
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__instance.m_eventIntervalMin = 10f;
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//__instance.m_eventIntervalMin = 10f;
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__instance.m_eventChance = 100f;
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//__instance.m_eventChance = 100f;
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}
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}
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}
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}
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@@ -2,6 +2,7 @@
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using HarmonyLib;
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using HarmonyLib;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using System.Threading;
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using System.Threading;
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@@ -15,6 +16,38 @@ namespace MxValheim.KillFeed
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{
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{
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public class KillFeed_Patch
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public class KillFeed_Patch
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{
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{
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public static Sprite LoadCustomSprite(string fileName)
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{
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string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
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if (!File.Exists(path)) return null;
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try
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{
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byte[] fileData = File.ReadAllBytes(path);
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Texture2D tex = new Texture2D(2, 2);
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// We use Reflection to find the LoadImage method inside the game's assemblies
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var imageConversion = System.Reflection.Assembly.Load("UnityEngine.ImageConversionModule")
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.GetType("UnityEngine.ImageConversion");
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var loadImageMethod = imageConversion.GetMethod("LoadImage", new[] { typeof(Texture2D), typeof(byte[]) });
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// Invoke the method: LoadImage(tex, fileData)
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bool success = (bool)loadImageMethod.Invoke(null, new object[] { tex, fileData });
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if (success)
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{
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return Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
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}
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError($"[MxKillFeed] Reflection Load failed: {e.Message}");
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}
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return null;
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}
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public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
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public static void SendKillToAll(string attacker, string victim, string victimInternalName, string weaponPrefab, int encodedType)
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{
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{
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if (ZRoutedRpc.instance != null)
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if (ZRoutedRpc.instance != null)
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@@ -29,11 +62,32 @@ namespace MxValheim.KillFeed
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if (zn.IsDedicated()) return;
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if (zn.IsDedicated()) return;
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if (attacker == "The World") return;
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if (attacker == "The World") return;
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float distance = (encodedType / 1000) / 10.0f;
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// --- DECODING START ---
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int remainder = encodedType % 1000;
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int biomeIndex = encodedType / 100000;
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bool isBoss = (remainder >= 100);
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int mainRemainder = encodedType % 100000;
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int level = (remainder % 100) / 10;
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int type = remainder % 10;
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float distance = (mainRemainder / 1000) / 10.0f;
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int subRemainder = mainRemainder % 1000;
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bool isBoss = (subRemainder >= 100);
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int level = (subRemainder % 100) / 10;
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int type = subRemainder % 10;
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// --- DECODING END ---
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// Inside OnReceiveKillMsg...
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Sprite biomeSprite = null;
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switch (biomeIndex)
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{
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case 1: biomeSprite = LoadCustomSprite("biome_meadows.png"); break;
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case 2: biomeSprite = LoadCustomSprite("biome_blackforest.png"); break;
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case 3: biomeSprite = LoadCustomSprite("biome_swamp.png"); break;
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case 4: biomeSprite = LoadCustomSprite("biome_mountain.png"); break;
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case 5: biomeSprite = LoadCustomSprite("biome_plains.png"); break;
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case 6: biomeSprite = LoadCustomSprite("biome_mistland.png"); break;
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case 7: biomeSprite = LoadCustomSprite("biome_deepnorth.png"); break;
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case 8: biomeSprite = LoadCustomSprite("biome_ashlands.png"); break;
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case 9: biomeSprite = LoadCustomSprite("biome_ocean.png"); break;
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}
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Sprite victimIcon = GetCreatureIcon(victimInternalName);
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Sprite victimIcon = GetCreatureIcon(victimInternalName);
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@@ -128,13 +182,14 @@ namespace MxValheim.KillFeed
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lock (_msgQueue)
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lock (_msgQueue)
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{
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{
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_msgQueue.Enqueue(finalMsg);
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_msgQueue.Enqueue(finalMsg);
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_biomeIconQueue.Enqueue(biomeSprite);
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_borderColQueue.Enqueue(borderColor);
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_borderColQueue.Enqueue(borderColor);
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_iconQueue.Enqueue(weaponIcon);
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_iconQueue.Enqueue(weaponIcon);
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_victimIconQueue.Enqueue(victimIcon);
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_victimIconQueue.Enqueue(victimIcon);
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}
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}
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}
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}
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public void ShowNextMessage(string msg, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
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public void ShowNextMessage(string msg, Sprite biome, Sprite weaponIcon, Sprite victimIcon, Color borderColor)
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{
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{
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if (_hudRoot == null) CreateCustomHud();
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if (_hudRoot == null) CreateCustomHud();
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@@ -154,6 +209,9 @@ namespace MxValheim.KillFeed
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_killText.text = msg;
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_killText.text = msg;
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_border.effectColor = borderColor;
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_border.effectColor = borderColor;
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_border.enabled = true;
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_border.enabled = true;
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/////////////////////
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_biomeIconSlot.sprite = biome;
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_biomeIconSlot.gameObject.SetActive(biome != null);
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// Weapon icon (Left)
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// Weapon icon (Left)
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_weaponIconSlot.sprite = weaponIcon;
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_weaponIconSlot.sprite = weaponIcon;
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_weaponIconSlot.enabled = (weaponIcon != null);
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_weaponIconSlot.enabled = (weaponIcon != null);
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@@ -240,6 +298,9 @@ namespace MxValheim.KillFeed
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// This check should now pass because ApplyDamage happens before the object is invalidated
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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Heightmap.Biome currentBiome;
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int biomeIndex = 0;
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float distance = 0f;
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float distance = 0f;
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Character attacker = hit.GetAttacker();
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Character attacker = hit.GetAttacker();
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if (attacker != null)
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if (attacker != null)
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@@ -272,14 +333,45 @@ namespace MxValheim.KillFeed
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string victimName = __instance.GetHoverName();
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string victimName = __instance.GetHoverName();
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int type = 0;
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int type = 0;
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if (__instance.IsPlayer()) type = 1;
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if (__instance.IsPlayer())
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else if (attackerName == Player.m_localPlayer?.GetHoverName()) type = 2;
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{
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type = 1;
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currentBiome = Player.m_localPlayer.GetCurrentBiome();
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Debug.Log($"KillFeed: {currentBiome}");
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biomeIndex = 0;
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if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
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else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
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else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
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else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
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else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
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else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
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else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
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else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
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else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
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}
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if (attackerName == Player.m_localPlayer?.GetHoverName())
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{
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type = 2;
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currentBiome = Player.m_localPlayer.GetCurrentBiome();
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Debug.Log($"KillFeed: {currentBiome}");
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biomeIndex = 0;
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if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
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else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
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else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
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else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
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else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
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else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
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else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
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else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
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else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
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}
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int level = __instance.GetLevel();
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int level = __instance.GetLevel();
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bool isBoss = __instance.IsBoss();
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bool isBoss = __instance.IsBoss();
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int distInt = (int)(Math.Min(distance, 999f) * 10);
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int distInt = (int)(Math.Min(distance, 999f) * 10);
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int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000);
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int encodedType = type + (level * 10) + (isBoss ? 100 : 0) + (distInt * 1000) + (biomeIndex * 100000);
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if (ZRoutedRpc.instance != null)
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if (ZRoutedRpc.instance != null)
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{
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{
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@@ -349,6 +441,14 @@ namespace MxValheim.KillFeed
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pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
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pRect.sizeDelta = new Vector2(400, 35); // Shorter and narrower
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pRect.localScale = Vector3.one;
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pRect.localScale = Vector3.one;
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GameObject biomeObj = new GameObject("BiomeIcon", typeof(RectTransform), typeof(Image));
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biomeObj.transform.SetParent(panel.transform, false); // Use 'false' for worldPositionStays
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_biomeIconSlot = biomeObj.GetComponent<Image>();
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_biomeIconSlot.preserveAspect = true;
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LayoutElement biomeLayout = biomeObj.AddComponent<LayoutElement>();
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biomeLayout.preferredWidth = 32;
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biomeLayout.preferredHeight = 32;
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// 2. Compact Icon
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// 2. Compact Icon
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GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
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GameObject iconObj = new GameObject("Icon", typeof(RectTransform), typeof(Image));
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iconObj.transform.SetParent(panel.transform, false);
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iconObj.transform.SetParent(panel.transform, false);
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@@ -28,7 +28,7 @@ public class MxValheimMod : BaseUnityPlugin
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.6.2";
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private const string ModVersion = "1.6.3";
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public static ConfigEntry<bool> Config_Locked;
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public static ConfigEntry<bool> Config_Locked;
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public static ConfigEntry<int> Config_OreMultiplier;
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public static ConfigEntry<int> Config_OreMultiplier;
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@@ -64,6 +64,7 @@ public class MxValheimMod : BaseUnityPlugin
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public static Image _weaponIconSlot;
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public static Image _weaponIconSlot;
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public static Image _victimIconSlot;
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public static Image _victimIconSlot;
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public static Image _panelImage;
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public static Image _panelImage;
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public static Image _biomeIconSlot;
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public static Outline _border;
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public static Outline _border;
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public static Color borderColor = Color.white;
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public static Color borderColor = Color.white;
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public static CanvasGroup _canvasGroup;
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public static CanvasGroup _canvasGroup;
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@@ -74,6 +75,7 @@ public class MxValheimMod : BaseUnityPlugin
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public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
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public static readonly Queue<Color> _borderColQueue = new Queue<Color>();
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public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
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public static readonly Queue<Sprite> _iconQueue = new Queue<Sprite>();
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public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
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public static readonly Queue<Sprite> _victimIconQueue = new Queue<Sprite>();
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public static readonly Queue<Sprite> _biomeIconQueue = new Queue<Sprite>();
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public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
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public static readonly Dictionary<Character, KillData> _activeTrackers = new Dictionary<Character, KillData>();
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public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
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public static readonly Queue<ZNetView> _doorQueueNview = new Queue<ZNetView>();
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@@ -221,7 +223,7 @@ public class MxValheimMod : BaseUnityPlugin
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if (_msgQueue.Count > 0 && _displayTimer <= 0)
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if (_msgQueue.Count > 0 && _displayTimer <= 0)
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{
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{
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borderColor = new Color(0.141f, 0.141f, 0.153f);
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borderColor = new Color(0.141f, 0.141f, 0.153f);
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kfp.ShowNextMessage(_msgQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
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kfp.ShowNextMessage(_msgQueue.Dequeue(), _biomeIconQueue.Dequeue(), _iconQueue.Dequeue(), _victimIconQueue.Dequeue(), _borderColQueue.Dequeue());
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}
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}
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if (_displayTimer > 0)
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if (_displayTimer > 0)
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@@ -13,6 +13,7 @@
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<LangVersion>12.0</LangVersion>
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<LangVersion>12.0</LangVersion>
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<FileAlignment>512</FileAlignment>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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<Deterministic>true</Deterministic>
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<TargetFrameworkProfile />
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugSymbols>true</DebugSymbols>
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@@ -96,6 +97,14 @@
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<SpecificVersion>False</SpecificVersion>
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UnityWebRequestTextureModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="EventSystem\Experience.cs" />
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<Compile Include="EventSystem\Experience.cs" />
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Reference in New Issue
Block a user