(1.6.8) EventSystem Tweaks/Fix + KillFeed Multi-Use
This commit is contained in:
@@ -29,15 +29,6 @@ namespace MxValheim.EventSystem
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}
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}
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.Awake))]
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public static class EventRadiusPatch
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{
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static void Postfix(RandEventSystem __instance)
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{
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}
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}
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.StartRandomEvent))]
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public static class DebugRaidFrequency
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{
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@@ -45,7 +36,30 @@ namespace MxValheim.EventSystem
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{
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if (ZRoutedRpc.instance != null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
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//ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", "", "", "", "", -1);
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}
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}
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static void Postfix(RandEventSystem __instance)
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{
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent != null)
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{
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activeEvent.m_eventRange = 200f;
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}
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}
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}
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[HarmonyPatch(typeof(RandEventSystem), nameof(RandEventSystem.FixedUpdate))]
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public static class EventRadiusPatch
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{
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static void Postfix(RandEventSystem __instance)
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{
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RandomEvent currentEvent = __instance.GetCurrentRandomEvent();
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if (currentEvent != null)
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{
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currentEvent.m_eventRange = 200f;
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}
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}
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}
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@@ -60,12 +74,6 @@ namespace MxValheim.EventSystem
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__instance.m_eventIntervalMin = 10f;
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__instance.m_eventChance = 100f;
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}
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent != null)
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{
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activeEvent.m_eventRange = 200f;
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activeEvent.m_duration = 10f;
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}
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}
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}
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@@ -88,7 +96,7 @@ namespace MxValheim.EventSystem
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
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if (distance <= 96f)
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if (distance <= 200f)
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{
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
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@@ -108,7 +116,8 @@ namespace MxValheim.EventSystem
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}
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if (Chainloader.PluginInfos.ContainsKey("randyknapp.mods.epicloot"))
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{
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Reward.GiveEpicLootLowMats();
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Reward.GiveEpicLootDust();
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Reward.GiveEpicLootShard();
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Reward.GiveEpicLootEssence();
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Reward.GiveEpicLootRune();
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}
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@@ -46,16 +46,15 @@ namespace MxValheim.EventSystem
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return "Wood";
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}
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public static void GiveEpicLootLowMats()
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public static void GiveEpicLootDust()
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{
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System.Random rand = new System.Random();
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int qty = rand.Next(5,10);
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int qty = rand.Next(1, Profiles.serverLevel);
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string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" };
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string[] type = { "Dust", "Shard", "Fragment" };
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string itemName = $"{type[rand.Next(0, type.Length - 1)]}{rarity[rand.Next(0, rarity.Length - 1)]}";
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string itemName = $"Dust{rarity[rand.Next(0, rarity.Length - 1)]}";
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Player player = Player.m_localPlayer;
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if (player == null) return;
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@@ -64,8 +63,30 @@ namespace MxValheim.EventSystem
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if (prefab != null)
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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}
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else
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{
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Debug.LogWarning($"Item {itemName} not found in ObjectDB!");
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}
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}
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player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
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public static void GiveEpicLootShard()
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{
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System.Random rand = new System.Random();
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int qty = rand.Next(1, Profiles.serverLevel);
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string itemName = $"Shard{rarity[rand.Next(0, rarity.Length - 1)]}";
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Player player = Player.m_localPlayer;
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if (player == null) return;
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GameObject prefab = ObjectDB.instance.GetItemPrefab(itemName);
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if (prefab != null)
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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}
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else
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{
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@@ -77,9 +98,9 @@ namespace MxValheim.EventSystem
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{
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System.Random rand = new System.Random();
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int qty = rand.Next(1, 5);
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int qty = rand.Next(1, Profiles.serverLevel);
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string[] rarity = { "Magic", "Rare", "Epic", "Legendary", "Mythic" };
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string itemName = $"Essence{rarity[rand.Next(0, rarity.Length - 1)]}";
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@@ -90,8 +111,6 @@ namespace MxValheim.EventSystem
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if (prefab != null)
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
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}
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else
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{
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@@ -103,9 +122,9 @@ namespace MxValheim.EventSystem
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{
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System.Random rand = new System.Random();
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int qty = 1;
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int qty = rand.Next(1, 2);
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string[] rarity = { "Magic", "Rare", "Epic" };
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string[] rarity = { "Rare", "Epic", "Legendary", "Mythic" };
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string itemName = $"Runestone{rarity[rand.Next(0, rarity.Length - 1)]}";
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@@ -116,8 +135,7 @@ namespace MxValheim.EventSystem
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if (prefab != null)
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
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SendRewardMessage(player, prefab, itemName, qty);
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}
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else
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{
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@@ -136,8 +154,6 @@ namespace MxValheim.EventSystem
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if (prefab != null)
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
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}
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else
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{
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@@ -154,8 +170,10 @@ namespace MxValheim.EventSystem
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if (prefab != null)
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{
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player.GetInventory().AddItem(itemName, qty, 1, 0, 0, "");
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player.Message(MessageHud.MessageType.TopLeft, $"Received {qty}x {itemName}");
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if (itemName == "Coins")
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{
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SendRewardMessage(player, prefab, itemName, qty);
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}
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}
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else
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{
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@@ -163,6 +181,14 @@ namespace MxValheim.EventSystem
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}
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}
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public static void SendRewardMessage(Player player, GameObject prefab, string itemName, int qty)
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{
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if (ZRoutedRpc.instance != null)
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{
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ItemDrop item = prefab.GetComponent<ItemDrop>();
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string nameToken = item.m_itemData.m_shared.m_name;
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ZRoutedRpc.instance.InvokeRoutedRPC(ZRoutedRpc.Everybody, "RPC_MxKillMsg", Player.m_localPlayer.GetHoverName(), qty.ToString(), Localization.instance.Localize(nameToken), itemName, -2);
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}
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}
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}
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}
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@@ -52,11 +52,17 @@ namespace MxValheim.EventSystem
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string eventName = pkg.ReadString();
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string eventPos = pkg.ReadString();
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int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
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eventKill = 0;
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int evindex = 0;
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UnityEngine.Debug.Log($"RemoveEvent: ActiveEvents Count = {MxValheimMod.ActiveEvents.Count} ( {eventName} / {eventPos} )");
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if (MxValheimMod.ActiveEvents.Count > 0)
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{
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evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
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MxValheimMod.ActiveEvents.RemoveAt(evindex);
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} else if (MxValheimMod.ActiveEvents.Count <= 0 && eventPos != null)
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{
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// That's not the best wai to do it, but until i find a better one, it will prevent an event bugging eternaly.
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MxValheimMod.ActiveEvents.Clear();
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}
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}
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}
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}
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@@ -16,6 +16,8 @@ namespace MxValheim.KillFeed
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{
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public class KillFeed_Patch
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{
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public static string lastVictimName = "";
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public static string lastAttackerName = "";
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public static Sprite LoadCustomSprite(string fileName)
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{
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string path = Path.Combine(BepInEx.Paths.PluginPath, "MxValheim", "Icons", fileName);
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@@ -74,6 +76,9 @@ namespace MxValheim.KillFeed
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int type = subRemainder % 10;
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// --- DECODING END ---
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// Prevent the spam of multiple "same victim" kill to the feed
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if (type == 2 && victim == lastVictimName && attacker == lastAttackerName) return;
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// Inside OnReceiveKillMsg...
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Sprite biomeSprite = null;
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switch (biomeIndex)
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@@ -103,6 +108,7 @@ namespace MxValheim.KillFeed
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string type1Separator = Localization.instance.Localize("$killfeed_format_type1");
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string type2Separator = Localization.instance.Localize("$killfeed_format_type2");
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string type3Separator = Localization.instance.Localize("$killfeed_format_type3");
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string type4Separator = Localization.instance.Localize("$killfeed_format_type4");
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string eventFormat = $"<color=#00ff06>{victim}</color>";
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string finalMsg = "";
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string attackerFormat = "";
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@@ -147,12 +153,6 @@ namespace MxValheim.KillFeed
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(type == 2) ? $"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}" : // Player Killed Something
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$"{attackerFormat}{type2Separator}{victimFormat}{distanceFormat}"; // Failsafe
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if (encodedType == -1)
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{
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attacker = Player.m_localPlayer?.GetHoverName();
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finalMsg = $"<color=#00ff06>{attacker.ToUpper()}</color><color=#ffd000>{type3Separator}</color>";
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}
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Sprite weaponIcon = null;
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if (ObjectDB.instance != null && !string.IsNullOrEmpty(weaponPrefab))
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@@ -191,6 +191,29 @@ namespace MxValheim.KillFeed
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borderColor = new Color(0.0196f, 0.250f, 0.00750f);
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}
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if (encodedType == -1)
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{
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finalMsg = $"<color=#32a852>{type3Separator}</color><color=#ffd000>{eventName}</color><color=#32a852>{type4Separator}</color>";
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}
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if (encodedType == -2)
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{
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int qty = Convert.ToInt32(victim);
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borderColor = new Color(0.0196f, 0.250f, 0.00750f);
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finalMsg = $"<color=#32a852>{attacker.ToUpper()}{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItem")}</color><color=#ffd000>{qty} {victimInternalName}</color><color=#32a852>{Localization.instance.Localize("$EventSystem_format_reward_Msg_GiveItemEnd")}</color>";
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GameObject itemObj = ObjectDB.instance.GetItemPrefab(weaponPrefab);
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Sprite itemIcon = null;
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if (itemObj != null)
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{
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ItemDrop item = itemObj.GetComponent<ItemDrop>();
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itemIcon = item?.m_itemData?.m_shared?.m_icons[0];
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}
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biomeSprite = itemIcon;
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}
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lastVictimName = victim;
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lastAttackerName = attacker;
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lock (_msgQueue)
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{
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_msgQueue.Enqueue(finalMsg);
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@@ -479,10 +502,8 @@ namespace MxValheim.KillFeed
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GameObject textObj = new GameObject("Text", typeof(RectTransform), typeof(Text));
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textObj.transform.SetParent(panel.transform, false);
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_killText = textObj.GetComponent<Text>();
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// Important: Text needs to have its "Horizontal Overflow" set to Wrap or Overflow
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_killText.horizontalOverflow = HorizontalWrapMode.Overflow;
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// Attempt to find Valheim's specific font, fallback to Arial if not found
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Font valheimFont = null;
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foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
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{
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@@ -493,7 +514,6 @@ namespace MxValheim.KillFeed
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}
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}
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// Corrected fallback for older Unity versions used in Valheim
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if (valheimFont == null)
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{
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valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
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@@ -33,7 +33,7 @@ public class MxValheimMod : BaseUnityPlugin
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.6.7";
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private const string ModVersion = "1.6.8";
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public static ConfigEntry<bool> Config_DebugRandomEventInterval;
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public static ConfigEntry<float> Config_bowDrawSpeedBonusPerLevel;
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@@ -233,12 +233,13 @@ public class MxValheimMod : BaseUnityPlugin
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int day = EnvMan.instance.GetDay();
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string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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string separator = $"<color=#677074>][</color>";
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if (activeEvent == null)
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{
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Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
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Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
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} else
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{
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Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
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Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_rank")}</color> <color=#ffd000>{Profiles.serverLevel}</color> {separator} <color=#32a852>{Localization.instance.Localize("$clock_string_day")}</color> <color=#ffd000>{day}</color> {separator} <color=#d1954a>{timeString}</color>";
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}
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}
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}
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@@ -53,13 +53,13 @@ namespace MxValheim.Patch
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}
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}
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}
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}
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public void CloseNextDoor(Door door, ZNetView nview, string doorName)
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{
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if (door != null && nview != null && nview.IsValid())
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{
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nview.ClaimOwnership();
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if (nview.GetZDO().GetInt("state") != 0)
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{
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Debug.Log($"AutoDoor: Closing door \"{doorName}\".");
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@@ -53,10 +53,9 @@ namespace MxValheim.Patch.HUD
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canvas.renderMode = RenderMode.ScreenSpaceOverlay;
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canvas.sortingOrder = 999;
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// --- CLOCK PANEL ---
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GameObject panelObj = new GameObject("TextBackground");
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panelObj.transform.SetParent(m_canvasObject.transform, false);
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panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.5f);
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panelObj.AddComponent<Image>().color = new Color(0, 0, 0, 0.8f);
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ContentSizeFitter fitter = panelObj.AddComponent<ContentSizeFitter>();
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fitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
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@@ -71,36 +70,48 @@ namespace MxValheim.Patch.HUD
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panelRect.pivot = new Vector2(0.5f, 1.0f);
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panelRect.anchoredPosition = new Vector2(0, -5);
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// --- TEXT ---
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GameObject textObj = new GameObject("ModdedText");
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textObj.transform.SetParent(panelObj.transform, false);
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m_textComponent = textObj.AddComponent<Text>();
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m_textComponent.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
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Font valheimFont = null;
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foreach (Font f in Resources.FindObjectsOfTypeAll<Font>())
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{
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if (f.name == "AveriaSerifLibre-Bold")
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{
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valheimFont = f;
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break;
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}
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}
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if (valheimFont == null)
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{
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valheimFont = Resources.GetBuiltinResource<Font>("Arial.ttf");
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}
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m_textComponent.font = valheimFont;
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m_textComponent.fontSize = 18;
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m_textComponent.color = Color.white;
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// --- PROGRESS BAR CONTAINER ---
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// This sits under the main rectangle
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GameObject barBgObj = new GameObject("BarBackground");
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barBgObj.transform.SetParent(m_canvasObject.transform, false);
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barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f); // Dark background
|
||||
barBgObj.AddComponent<Image>().color = new Color(0.1f, 0.1f, 0.1f, 0.8f);
|
||||
|
||||
RectTransform barBgRect = barBgObj.GetComponent<RectTransform>();
|
||||
barBgRect.anchorMin = new Vector2(0.5f, 1.0f);
|
||||
barBgRect.anchorMax = new Vector2(0.5f, 1.0f);
|
||||
barBgRect.pivot = new Vector2(0.5f, 1.0f);
|
||||
// Positioned below the clock panel (Clock is 35px high + 5px gap = -40)
|
||||
barBgRect.anchoredPosition = new Vector2(0, -45);
|
||||
barBgRect.sizeDelta = new Vector2(180, 8); // Match width of clock, small height
|
||||
barBgRect.sizeDelta = new Vector2(180, 8);
|
||||
|
||||
// --- PROGRESS BAR FILL ---
|
||||
GameObject fillObj = new GameObject("BarFill");
|
||||
fillObj.transform.SetParent(barBgObj.transform, false);
|
||||
fillObj.AddComponent<Image>().color = Color.yellow; // Classic Valheim XP color
|
||||
fillObj.AddComponent<Image>().color = Color.yellow;
|
||||
|
||||
m_barFill = fillObj.GetComponent<RectTransform>();
|
||||
m_barFill.anchorMin = new Vector2(0, 0);
|
||||
m_barFill.anchorMax = new Vector2(0.5f, 1); // This X value (0.5) will be updated via code
|
||||
m_barFill.anchorMax = new Vector2(0.5f, 1);
|
||||
m_barFill.pivot = new Vector2(0, 0.5f);
|
||||
m_barFill.offsetMin = Vector2.zero;
|
||||
m_barFill.offsetMax = Vector2.zero;
|
||||
|
||||
Reference in New Issue
Block a user