(1.6.6) Event Enemies Detection + Kill Count
This commit is contained in:
@@ -15,7 +15,7 @@ namespace MxValheim.EventSystem
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return (level * 100);
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}
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public static float CalculateExpMultiplier(int level, Heightmap.Biome biome)
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public static float CalculateExpMultiplier(Heightmap.Biome biome)
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{
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Dictionary<int, float> biomeBase = new Dictionary<int, float>()
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{
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@@ -45,8 +45,8 @@ namespace MxValheim.EventSystem
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{
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static void Prefix(RandEventSystem __instance)
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{
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//__instance.m_eventIntervalMin = 10f;
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//__instance.m_eventChance = 100f;
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__instance.m_eventIntervalMin = 10f;
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__instance.m_eventChance = 100f;
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}
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}
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@@ -56,16 +56,24 @@ namespace MxValheim.EventSystem
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private static readonly AccessTools.FieldRef<RandEventSystem, RandomEvent> ActiveEventField = AccessTools.FieldRefAccess<RandEventSystem, RandomEvent>("m_activeEvent");
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static void Prefix(RandEventSystem __instance, string eventName)
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{
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RandomEvent currentRaid = ActiveEventField(__instance);
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RandomEvent currentRaid = ActiveEventField(__instance);
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if (string.IsNullOrEmpty(eventName) && currentRaid != null)
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{
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int kill = 0;
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ZPackage pkg = new ZPackage();
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pkg.Write(currentRaid.m_name);
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pkg.Write($"{currentRaid.m_pos}");
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Debug.Log($"RPC_SetEvent: {currentRaid.m_pos}");
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kill = Watcher.eventKill;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRemoveEvent", pkg);
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, currentRaid.m_pos);
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if (distance <= 96f)
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{
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome));
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Reward.GiveItemStatic("Coins", Reward.CalculateRewardCoin(Profiles.serverLevel, currentBiome, kill));
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System.Random rand = new System.Random();
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Reward.GiveItemStatic("Feathers", rand.Next(5, 20));
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if (rand.Next(100) < 50)
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@@ -102,10 +110,8 @@ namespace MxValheim.EventSystem
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}
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}
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// Hiding the yellow persistent text at the top center
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if (RandEventSystem.instance != null && RandEventSystem.instance.GetActiveEvent() != null)
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{
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// We set the text to an empty string so it doesn't render
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__instance.m_eventName.text = "";
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}
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}
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@@ -116,66 +122,48 @@ namespace MxValheim.EventSystem
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{
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static void Postfix(Character __instance)
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{
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// Check if the character is dead or just died
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if (__instance.GetHealth() <= 0f)
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{
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ZNetView nview = __instance.GetComponent<ZNetView>();
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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// 2. Check if a raid is active
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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if (!isEventCreature) return;
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RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
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if (activeEvent == null) return;
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Vector3 playerPos = Player.m_localPlayer.transform.position;
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float distance = Vector3.Distance(playerPos, activeEvent.m_pos);
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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if (activeEvent != null)
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
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ZPackage pkg = new ZPackage();
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pkg.Write(activeEvent.m_name);
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pkg.Write($"{activeEvent.m_pos}");
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ActiveEventData entry = MxValheimMod.ActiveEvents.Find(e => e.Position == activeEvent.m_pos.ToString());
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if (entry == null)
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerRegisterEvent", pkg);
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} else
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{
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerSetEventKill", pkg);
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}
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_ServerGetEventKill", pkg);
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}
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if (distance <= 96f)
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{
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int level = __instance.GetLevel();
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int exp =
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(level == 1) ? 2 :
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(level == 2) ? 4 :
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(level == 3) ? 6 :
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6;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int expFinal = (int)(exp * Experience.CalculateExpMultiplier(Profiles.serverLevel, currentBiome));
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Experience.AddExperience(expFinal);
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}
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}
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}
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}
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[HarmonyPatch(typeof(Character), nameof(Character.ApplyDamage))]
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public static class DeathNotifierEvent
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{
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static void Postfix(Character __instance)
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{
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// Check if the character is dead or just died
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if (__instance.GetHealth() <= 0f)
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{
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ZNetView nview = __instance.GetComponent<ZNetView>();
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// This check should now pass because ApplyDamage happens before the object is invalidated
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if (nview == null || !nview.IsValid() || !nview.IsOwner()) return;
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MonsterAI mai = __instance.GetComponent<MonsterAI>();
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bool isEventCreature = false;
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if (mai != null)
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{
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isEventCreature = Traverse.Create(mai).Field<bool>("m_eventCreature").Value;
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}
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Debug.Log($"EventSystem: Event Enemy {nview.GetZDO().GetBool(ZDOVars.s_eventCreature, isEventCreature)}");
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int level = __instance.GetLevel();
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int exp =
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(level == 1) ? 2 :
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(level == 2) ? 4 :
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(level == 3) ? 6 :
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6;
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ZRoutedRpc.instance.InvokeRoutedRPC(0, "RPC_RequestProfile", "Event");
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Heightmap.Biome currentBiome = EnvMan.instance.GetCurrentBiome();
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int expFinal = ((int)(exp * Experience.CalculateExpMultiplier(currentBiome))) + Profiles.serverLevel;
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Experience.AddExperience(expFinal);
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}
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}
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}
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@@ -20,7 +20,6 @@ namespace MxValheim.EventSystem
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public static int serverLevel = 1;
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public static int serverExperience = 0;
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public static void ServerUserExists(string playerid)
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{
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// Check to ensure this is actually the server running this
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158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
158
MxValheim/EventSystem/RandomUnique/SpawnManager.cs
Normal file
@@ -0,0 +1,158 @@
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using HarmonyLib;
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using Jotunn.Configs;
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using Jotunn.Entities;
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using Jotunn.Managers;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static DropTable;
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namespace MxValheim.EventSystem.RandomUnique
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{
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internal class SpawnManager
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{
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public class SpawnConditionsData
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{
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public bool WorldSpawnEnabled;
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public string Biome;
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public float SpawnChance;
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public int MaxSpawned;
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public float SpawnInterval;
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public float SpawnDistance;
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public bool SpawnInForest;
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public bool SpawnOutsideForest;
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public float MinAltitude;
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public float MaxAltitude;
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public int MinGroupSize;
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public int MaxGroupSize;
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public bool SpawnAtDay;
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public bool SpawnAtNight;
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public int MinLevel;
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}
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public class DropData
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{
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public string ItemName;
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public int Min;
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public int Max;
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public float Chance;
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public bool OnePerPlayer;
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}
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public class EquipmentData
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{
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public string RightHand;
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public string LeftHand;
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public string Chest;
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public string Legs;
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public string Back;
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}
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public class EnemyTemplate
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{
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public string PrefabToClone;
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public string InternalName;
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public string HoverName;
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public string Faction;
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public float Health;
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public float Speed;
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public float Scale;
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public ColorData ColorTint;
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public SpawnConditionsData SpawnConditions;
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public List<DropData> DropTable;
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public EquipmentData Equipment;
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}
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public class ColorData
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{
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public float r;
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public float g;
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public float b;
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public float intensity;
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}
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public static void RegisterWithWorldSpawn(GameObject customEnemy, EnemyTemplate data)
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{
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var spawnConfig = new SpawnConfig
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{
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Name = data.InternalName + "_Spawn",
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WorldSpawnEnabled = data.SpawnConditions.WorldSpawnEnabled,
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Biome = (Heightmap.Biome)Enum.Parse(typeof(Heightmap.Biome), data.SpawnConditions.Biome),
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SpawnChance = data.SpawnConditions.SpawnChance,
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MaxSpawned = data.SpawnConditions.MaxSpawned,
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SpawnInterval = data.SpawnConditions.SpawnInterval,
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SpawnDistance = data.SpawnConditions.SpawnDistance,
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SpawnInForest = data.SpawnConditions.SpawnInForest,
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SpawnOutsideForest = data.SpawnConditions.SpawnOutsideForest,
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MinAltitude = data.SpawnConditions.MinAltitude,
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MaxAltitude = data.SpawnConditions.MaxAltitude,
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MinGroupSize = data.SpawnConditions.MinGroupSize,
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MaxGroupSize = data.SpawnConditions.MaxGroupSize,
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SpawnAtDay = !data.SpawnConditions.SpawnAtDay,
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SpawnAtNight = data.SpawnConditions.SpawnAtNight,
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MinLevel = data.SpawnConditions.MinLevel,
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};
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var creatureConfig = new CreatureConfig();
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creatureConfig.Name = data.HoverName;
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creatureConfig.AddSpawnConfig(spawnConfig);
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CreatureManager.Instance.AddCreature(new CustomCreature(customEnemy, true, creatureConfig));
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Debug.Log($"[MxValheim] {data.InternalName} registered correctly with CreatureConfig!");
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}
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[HarmonyPatch(typeof(Hud), nameof(Hud.Update))]
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public static class Hud_Update_SpawnManager
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{
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static void Postfix(Hud __instance)
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{
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if (Player.m_localPlayer == null || !Player.m_localPlayer.IsDead()) return;
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if (MxValheimMod._uniqueTimer > 0)
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{
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MxValheimMod._uniqueTimer -= Time.deltaTime;
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}
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if (MxValheimMod._uniqueTimer <= 0)
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{
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int pb = GetPlayerBiomeIndex(Player.m_localPlayer);
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System.Random rand = new System.Random();
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if (rand.Next(100) < 25)
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{
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switch (pb)
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{
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case 1: break;
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}
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}
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MxValheimMod._uniqueTimer = 60.0f;
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}
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}
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}
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public static int GetPlayerBiomeIndex(Player player)
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{
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int biomeIndex = 0;
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Heightmap.Biome currentBiome = player.GetCurrentBiome();
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Debug.Log($"KillFeed: {currentBiome}");
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if (currentBiome == Heightmap.Biome.Meadows) biomeIndex = 1;
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else if (currentBiome == Heightmap.Biome.BlackForest) biomeIndex = 2;
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else if (currentBiome == Heightmap.Biome.Swamp) biomeIndex = 3;
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else if (currentBiome == Heightmap.Biome.Mountain) biomeIndex = 4;
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else if (currentBiome == Heightmap.Biome.Plains) biomeIndex = 5;
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else if (currentBiome == Heightmap.Biome.Mistlands) biomeIndex = 6;
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else if (currentBiome == Heightmap.Biome.DeepNorth) biomeIndex = 7;
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else if (currentBiome == Heightmap.Biome.AshLands) biomeIndex = 8;
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else if (currentBiome == Heightmap.Biome.Ocean) biomeIndex = 9;
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return biomeIndex;
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}
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}
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}
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265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
265
MxValheim/EventSystem/RandomUnique/UniqueManager.cs
Normal file
@@ -0,0 +1,265 @@
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using Jotunn.Managers;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using static MxValheim.EventSystem.RandomUnique.SpawnManager;
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namespace MxValheim.EventSystem.RandomUnique
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{
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internal class UniqueManager
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{
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public static void LoadAllTemplates()
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{
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string uniqueFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
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if (!Directory.Exists(uniqueFolder))
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{
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Directory.CreateDirectory(uniqueFolder);
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}
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string[] jsonFiles = Directory.GetFiles(uniqueFolder, "*.json");
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foreach (string filePath in jsonFiles)
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{
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try
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{
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string jsonContent = File.ReadAllText(filePath);
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LoadEnemyFromJson(jsonContent);
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Debug.Log($"Loaded custom enemy from: {Path.GetFileName(filePath)}");
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}
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catch (System.Exception ex)
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{
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Debug.LogError($"Failed to load {filePath}: {ex.Message}");
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}
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}
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}
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public static void LoadEnemyFromJson(string jsonContent)
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{
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var data = JsonConvert.DeserializeObject<EnemyTemplate>(jsonContent);
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GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
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Character character = customEnemy.GetComponent<Character>();
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if (character != null)
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{
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character.m_name = data.HoverName;
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character.m_health = data.Health;
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character.m_speed = data.Speed;
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character.m_faction = Character.Faction.Boss;
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}
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customEnemy.transform.localScale = new Vector3(data.Scale, data.Scale, data.Scale);
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PrefabManager.Instance.AddPrefab(customEnemy);
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Debug.Log($"Successfully injected {data.InternalName} into Valheim!");
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}
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public static List<EnemyTemplate> LoadTemplatesFromFolder()
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{
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List<EnemyTemplate> loadedTemplates = new List<EnemyTemplate>();
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string configFolder = Path.Combine(MxValheimMod.internalDataPath, "UniqueEnemy");
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if (!Directory.Exists(configFolder))
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{
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Directory.CreateDirectory(configFolder);
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return loadedTemplates;
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}
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string[] files = Directory.GetFiles(configFolder, "*.json");
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foreach (string file in files)
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{
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try
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{
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string json = File.ReadAllText(file);
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EnemyTemplate template = JsonConvert.DeserializeObject<EnemyTemplate>(json);
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if (template != null)
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{
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loadedTemplates.Add(template);
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Debug.Log($"Loaded template: {template.InternalName} from {Path.GetFileName(file)}");
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}
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}
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catch (Exception ex)
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{
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Debug.Log($"Error loading JSON file {file}: {ex.Message}");
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}
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}
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return loadedTemplates;
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}
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public static void ApplyEquipment(GameObject customEnemy, EnemyTemplate data)
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{
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Humanoid humanoid = customEnemy.GetComponent<Humanoid>();
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if (humanoid == null) return;
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humanoid.m_defaultItems = new GameObject[0];
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List<GameObject> equipmentList = new List<GameObject>();
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void AddToGear(string prefabName)
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{
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if (string.IsNullOrEmpty(prefabName)) return;
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GameObject item = ObjectDB.instance.GetItemPrefab(prefabName);
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if (item != null) equipmentList.Add(item);
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}
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AddToGear(data.Equipment.RightHand);
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AddToGear(data.Equipment.LeftHand);
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AddToGear(data.Equipment.Chest);
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AddToGear(data.Equipment.Legs);
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AddToGear(data.Equipment.Back);
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humanoid.m_defaultItems = equipmentList.ToArray();
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}
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public static void ApplyDropTable(GameObject customEnemy, EnemyTemplate data)
|
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{
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CharacterDrop dropComp = customEnemy.GetComponent<CharacterDrop>();
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if (dropComp == null)
|
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{
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dropComp = customEnemy.AddComponent<CharacterDrop>();
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}
|
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dropComp.m_drops.Clear();
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foreach (var dropInfo in data.DropTable)
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{
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GameObject itemPrefab = ObjectDB.instance.GetItemPrefab(dropInfo.ItemName);
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||||
|
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if (itemPrefab != null)
|
||||
{
|
||||
CharacterDrop.Drop newDrop = new CharacterDrop.Drop
|
||||
{
|
||||
m_prefab = itemPrefab,
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||||
m_amountMin = dropInfo.Min,
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m_amountMax = dropInfo.Max,
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m_chance = dropInfo.Chance,
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m_onePerPlayer = dropInfo.OnePerPlayer
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};
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|
||||
dropComp.m_drops.Add(newDrop);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void ApplyStats(GameObject customEnemy, EnemyTemplate data)
|
||||
{
|
||||
Character character = customEnemy.GetComponent<Character>();
|
||||
if (character != null)
|
||||
{
|
||||
character.m_name = data.HoverName;
|
||||
|
||||
if (!string.IsNullOrEmpty(data.Faction) &&
|
||||
Enum.TryParse(data.Faction, out Character.Faction factionEnum))
|
||||
{
|
||||
character.m_faction = factionEnum;
|
||||
}
|
||||
else
|
||||
{
|
||||
character.m_faction = Character.Faction.Undead;
|
||||
}
|
||||
|
||||
typeof(Character).GetField("m_maxHealth", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||
?.SetValue(character, data.Health);
|
||||
character.m_health = data.Health;
|
||||
|
||||
typeof(Character).GetField("m_tamed", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
|
||||
?.SetValue(character, false);
|
||||
|
||||
var tameable = customEnemy.GetComponent<Tameable>();
|
||||
if (tameable != null)
|
||||
{
|
||||
UnityEngine.Object.DestroyImmediate(tameable);
|
||||
}
|
||||
|
||||
var procreation = customEnemy.GetComponent<Procreation>();
|
||||
if (procreation != null) UnityEngine.Object.DestroyImmediate(procreation);
|
||||
|
||||
character.m_speed = data.Speed;
|
||||
character.m_runSpeed = data.Speed * 1.5f;
|
||||
}
|
||||
|
||||
BaseAI ai = customEnemy.GetComponent<BaseAI>();
|
||||
if (ai != null && character != null)
|
||||
{
|
||||
typeof(BaseAI).GetField("m_character", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, character);
|
||||
|
||||
typeof(BaseAI).GetField("m_aggravated", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)?.SetValue(ai, true);
|
||||
|
||||
ai.m_viewRange = 50f;
|
||||
}
|
||||
|
||||
Rigidbody rb = customEnemy.GetComponent<Rigidbody>();
|
||||
if (rb != null)
|
||||
{
|
||||
rb.isKinematic = false;
|
||||
rb.useGravity = true;
|
||||
}
|
||||
|
||||
ZNetView nview = customEnemy.GetComponent<ZNetView>();
|
||||
if (nview != null)
|
||||
{
|
||||
nview.m_type = ZDO.ObjectType.Default;
|
||||
nview.m_syncInitialScale = true;
|
||||
}
|
||||
|
||||
UnityEngine.AI.NavMeshAgent agent = customEnemy.GetComponent<UnityEngine.AI.NavMeshAgent>();
|
||||
if (agent != null)
|
||||
{
|
||||
agent.enabled = true;
|
||||
agent.updatePosition = true;
|
||||
agent.updateRotation = true;
|
||||
agent.stoppingDistance = 1.0f;
|
||||
}
|
||||
|
||||
nview.GetZDO()?.Set("m_eventCreature", true);
|
||||
|
||||
customEnemy.transform.localScale = Vector3.one * data.Scale;
|
||||
if (nview != null)
|
||||
{
|
||||
nview.SetLocalScale(customEnemy.transform.localScale);
|
||||
}
|
||||
}
|
||||
|
||||
public static void ApplyColorTint(GameObject customEnemy, EnemyTemplate data)
|
||||
{
|
||||
if (data.ColorTint == null) return;
|
||||
|
||||
// Convert JSON floats to a Unity Color object
|
||||
Color customColor = new Color(data.ColorTint.r, data.ColorTint.g, data.ColorTint.b);
|
||||
|
||||
// Find all renderers (body, head, etc.)
|
||||
var renderers = customEnemy.GetComponentsInChildren<Renderer>();
|
||||
|
||||
foreach (var renderer in renderers)
|
||||
{
|
||||
// We use 'material' (singular) to create a unique instance for THIS enemy
|
||||
foreach (var mat in renderer.materials)
|
||||
{
|
||||
// '_Color' is the standard main tint property in most Valheim shaders
|
||||
if (mat.HasProperty("_Color"))
|
||||
{
|
||||
mat.SetColor("_Color", customColor);
|
||||
}
|
||||
|
||||
// Optional: If you want them to GLOW slightly, set the Emission
|
||||
if (mat.HasProperty("_EmissionColor"))
|
||||
{
|
||||
mat.SetColor("_EmissionColor", customColor * 0.5f);
|
||||
mat.EnableKeyword("_EMISSION");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ namespace MxValheim.EventSystem
|
||||
{
|
||||
internal class Reward
|
||||
{
|
||||
public static int CalculateRewardCoin(int level, Heightmap.Biome biome)
|
||||
public static int CalculateRewardCoin(int level, Heightmap.Biome biome, int kill)
|
||||
{
|
||||
Dictionary<int, int> biomeBase = new Dictionary<int, int>()
|
||||
{
|
||||
@@ -22,7 +22,7 @@ namespace MxValheim.EventSystem
|
||||
{ 32, 70 },
|
||||
};
|
||||
|
||||
int rewardCoin = biomeBase[((int)biome)] * level;
|
||||
int rewardCoin = (biomeBase[((int)biome)] * level) + (biomeBase[((int)biome)] * kill);
|
||||
|
||||
return rewardCoin;
|
||||
}
|
||||
|
||||
62
MxValheim/EventSystem/Watcher.cs
Normal file
62
MxValheim/EventSystem/Watcher.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MxValheim.EventSystem
|
||||
{
|
||||
internal class Watcher
|
||||
{
|
||||
public static int eventKill = 0;
|
||||
|
||||
public static void GetEventKill(long sender, ZPackage pkg)
|
||||
{
|
||||
string eventName = pkg.ReadString();
|
||||
string eventPos = pkg.ReadString();
|
||||
|
||||
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||
|
||||
eventKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||
}
|
||||
|
||||
public static void SetEventKill(long sender, ZPackage pkg)
|
||||
{
|
||||
string eventName = pkg.ReadString();
|
||||
string eventPos = pkg.ReadString();
|
||||
|
||||
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||
int evKill = MxValheimMod.ActiveEvents[evindex].Kills;
|
||||
|
||||
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||
int newKill = evKill+1;
|
||||
eventKill = newKill;
|
||||
|
||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, newKill);
|
||||
MxValheimMod.ActiveEvents.Add(newData);
|
||||
}
|
||||
|
||||
public static void RegisterEvent(long sender, ZPackage pkg)
|
||||
{
|
||||
string eventName = pkg.ReadString();
|
||||
string eventPos = pkg.ReadString();
|
||||
|
||||
MxValheimMod.ActiveEventData newData = new MxValheimMod.ActiveEventData(eventName, eventPos, 1);
|
||||
MxValheimMod.ActiveEvents.Add(newData);
|
||||
}
|
||||
|
||||
public static void RemoveEvent(long sender, ZPackage pkg)
|
||||
{
|
||||
string eventName = pkg.ReadString();
|
||||
string eventPos = pkg.ReadString();
|
||||
|
||||
int evindex = MxValheimMod.ActiveEvents.FindIndex(e => e.Position.ToString() == eventPos);
|
||||
|
||||
eventKill = 0;
|
||||
|
||||
MxValheimMod.ActiveEvents.RemoveAt(evindex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
using BepInEx;
|
||||
using BepInEx.Configuration;
|
||||
using HarmonyLib;
|
||||
using Jotunn.Managers;
|
||||
using MxValheim.EventSystem;
|
||||
using MxValheim.KillFeed;
|
||||
using MxValheim.Patch;
|
||||
@@ -16,10 +17,15 @@ using System.Threading;
|
||||
using System.Xml;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using static MxValheim.EventSystem.RandomUnique.SpawnManager;
|
||||
using static MxValheim.EventSystem.RandomUnique.UniqueManager;
|
||||
using static MxValheim.EventSystem.Watcher;
|
||||
using static MxValheim.Patch.Doors_Patch;
|
||||
|
||||
[BepInPlugin(ModGUID, ModName, ModVersion)]
|
||||
[BepInDependency(Jotunn.Main.ModGuid)]
|
||||
public class MxValheimMod : BaseUnityPlugin
|
||||
{
|
||||
public static MxValheimMod Instance; // Singleton reference
|
||||
@@ -28,7 +34,7 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
|
||||
private const string ModGUID = "ovh.mxdev.mxvalheim";
|
||||
private const string ModName = "MxValheim";
|
||||
private const string ModVersion = "1.6.5";
|
||||
private const string ModVersion = "1.6.6";
|
||||
|
||||
public static ConfigEntry<bool> Config_Locked;
|
||||
public static ConfigEntry<int> Config_OreMultiplier;
|
||||
@@ -52,7 +58,6 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
|
||||
public static bool initExpBar = true;
|
||||
|
||||
// Data structures
|
||||
public class KillData
|
||||
{
|
||||
public string attackerName;
|
||||
@@ -85,8 +90,25 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
public static readonly Queue<string> _doorQueueName = new Queue<string>();
|
||||
public static float _doorTimer;
|
||||
|
||||
public static float _uniqueTimer = 60.0f;
|
||||
public static string eventName;
|
||||
|
||||
public class ActiveEventData
|
||||
{
|
||||
public string Name;
|
||||
public string Position;
|
||||
public int Kills;
|
||||
|
||||
public ActiveEventData(string name, string pos, int kills)
|
||||
{
|
||||
Name = name;
|
||||
Position = pos;
|
||||
Kills = kills;
|
||||
}
|
||||
}
|
||||
|
||||
public static List<ActiveEventData> ActiveEvents = new List<ActiveEventData>();
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
@@ -105,10 +127,31 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
|
||||
_doorTimer = MxValheimMod.Config_autoDoorClose.Value;
|
||||
|
||||
//PrefabManager.OnVanillaPrefabsAvailable += InitCustomEnemies;
|
||||
|
||||
Harmony harmony = new Harmony(ModGUID);
|
||||
harmony.PatchAll();
|
||||
}
|
||||
|
||||
private void InitCustomEnemies()
|
||||
{
|
||||
List<EnemyTemplate> templates = LoadTemplatesFromFolder();
|
||||
|
||||
foreach (var data in templates)
|
||||
{
|
||||
GameObject customEnemy = PrefabManager.Instance.CreateClonedPrefab(data.InternalName, data.PrefabToClone);
|
||||
|
||||
ApplyStats(customEnemy, data);
|
||||
ApplyColorTint(customEnemy, data);
|
||||
ApplyDropTable(customEnemy, data);
|
||||
ApplyEquipment(customEnemy, data);
|
||||
|
||||
RegisterWithWorldSpawn(customEnemy, data);
|
||||
}
|
||||
|
||||
PrefabManager.OnVanillaPrefabsAvailable -= InitCustomEnemies;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(Localization), nameof(Localization.SetupLanguage))]
|
||||
public static class Localization_SetupLanguage_Patch
|
||||
{
|
||||
@@ -118,7 +161,6 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
}
|
||||
}
|
||||
|
||||
// --- TEST COMMAND: Type 'testkill' in F5 console ---
|
||||
[HarmonyPatch(typeof(Terminal), nameof(Terminal.InputText))]
|
||||
public static class ConsoleInputPatch
|
||||
{
|
||||
@@ -139,10 +181,14 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
{
|
||||
if (ZRoutedRpc.instance != null && kfp != null)
|
||||
{
|
||||
// We use the explicit 'Method' delegate to avoid the ArgumentException
|
||||
ZRoutedRpc.instance.Register<string, string, string, string, int>("RPC_MxKillMsg",
|
||||
new RoutedMethod<string, string, string, string, int>.Method(kfp.OnReceiveKillMsg));
|
||||
|
||||
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRegisterEvent", Watcher.RegisterEvent);
|
||||
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerGetEventKill", Watcher.GetEventKill);
|
||||
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerSetEventKill", Watcher.SetEventKill);
|
||||
ZRoutedRpc.instance.Register<ZPackage>("RPC_ServerRemoveEvent", Watcher.RemoveEvent);
|
||||
ZRoutedRpc.instance.Register<int>("RPC_ServerRegisterEventKill", Profiles.ServerSetLevel);
|
||||
ZRoutedRpc.instance.Register<string, string>("RPC_ServerCreateUser", Profiles.ServerReceiveCreateUser);
|
||||
ZRoutedRpc.instance.Register<string>("RPC_RequestProfile", Profiles.ServerHandleProfileRequest);
|
||||
ZRoutedRpc.instance.Register<string>("RPC_ClientReceiveProfile", Profiles.LoadProfile);
|
||||
@@ -193,13 +239,13 @@ public class MxValheimMod : BaseUnityPlugin
|
||||
string timeString = clk.GetFormattedTime();
|
||||
int day = EnvMan.instance.GetDay();
|
||||
string pid = GetUserPlayerID(Player.m_localPlayer).ToString();
|
||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||
if ((activeEvent == null))
|
||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||
if (activeEvent == null)
|
||||
{
|
||||
Clock.m_textComponent.text = $"<color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||
} else
|
||||
{
|
||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||
Clock.m_textComponent.text = $"<color=#ffd000>{eventName}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_kill")}</color> <color=#ffd000>{eventKill}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_rank")} {Profiles.serverLevel}</color> <color=#677074>|</color> <color=#32a852>{Localization.instance.Localize("$clock_string_day")} {day}</color> <color=#677074>|</color> <color=#d1954a>{timeString}</color>";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,6 +55,9 @@
|
||||
<Reference Include="gui_framework">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\gui_framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Jotunn">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Jotunn.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Newtonsoft.Json">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\plugins\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
@@ -75,6 +78,10 @@
|
||||
<Reference Include="UnityEngine">
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.AssetBundleModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
@@ -110,7 +117,10 @@
|
||||
<Compile Include="EventSystem\Experience.cs" />
|
||||
<Compile Include="EventSystem\Patch.cs" />
|
||||
<Compile Include="EventSystem\Profiles.cs" />
|
||||
<Compile Include="EventSystem\RandomUnique\SpawnManager.cs" />
|
||||
<Compile Include="EventSystem\RandomUnique\UniqueManager.cs" />
|
||||
<Compile Include="EventSystem\Reward.cs" />
|
||||
<Compile Include="EventSystem\Watcher.cs" />
|
||||
<Compile Include="KillFeed\NPCIcon.cs" />
|
||||
<Compile Include="KillFeed\Patch.cs" />
|
||||
<Compile Include="MxValheim.cs" />
|
||||
|
||||
@@ -15,13 +15,10 @@ namespace MxValheim.Patch.HUD
|
||||
public static Text m_textComponent;
|
||||
public static RectTransform m_barFill;
|
||||
|
||||
// This replaces the missing GetTimeString() method
|
||||
public string GetFormattedTime()
|
||||
{
|
||||
// Get fractional day (0.0 to 1.0)
|
||||
float fraction = EnvMan.instance.GetDayFraction();
|
||||
|
||||
// Convert to hours and minutes
|
||||
float totalHours = fraction * 24f;
|
||||
int hours = Mathf.FloorToInt(totalHours);
|
||||
int minutes = Mathf.FloorToInt((totalHours - hours) * 60f);
|
||||
@@ -32,25 +29,20 @@ namespace MxValheim.Patch.HUD
|
||||
[HarmonyPatch(typeof(MessageHud), nameof(MessageHud.ShowMessage))]
|
||||
public static class HideEventMessage_Patch
|
||||
{
|
||||
// We use a Prefix to check the message before it is displayed
|
||||
static bool Prefix(MessageHud.MessageType type, string text)
|
||||
{
|
||||
// Check if a raid is active
|
||||
if (RandEventSystem.instance != null)
|
||||
{
|
||||
RandomEvent activeEvent = RandEventSystem.instance.GetActiveEvent();
|
||||
if (activeEvent != null)
|
||||
{
|
||||
// If the message text matches the start or end message of the raid, block it
|
||||
if (text == activeEvent.GetHudText())
|
||||
{
|
||||
Debug.Log("Reached msg logic!!!");
|
||||
// Returning false tells Harmony to skip the original method (don't show text)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true; // Show all other messages (health, items, etc.) normally
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user