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28
MxValheim/MxValheim.cs
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28
MxValheim/MxValheim.cs
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using BepInEx;
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using BepInEx.Configuration;
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using HarmonyLib;
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using System.Collections.Generic;
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using UnityEngine;
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[BepInPlugin(ModGUID, ModName, ModVersion)]
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public class MxValheimMod : BaseUnityPlugin
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{
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private const string ModGUID = "ovh.mxdev.mxvalheim";
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private const string ModName = "MxValheim";
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private const string ModVersion = "1.0.0";
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public static ConfigEntry<int> OreMultiplier;
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// Set your multiplier here
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public static int Multiplier = 3;
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void Awake()
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{
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OreMultiplier = Config.Bind("General","OreMultiplier",3,"How many items should drop for every 1 ore/scrap found.");
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Harmony harmony = new Harmony(ModGUID);
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harmony.PatchAll();
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Logger.LogInfo($"{ModName} loaded with multiplier: {OreMultiplier.Value}x");
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}
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}
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64
MxValheim/MxValheim.csproj
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64
MxValheim/MxValheim.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{49A57AC4-1A2B-4603-8559-AF3CB950B40E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MxValheim</RootNamespace>
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<AssemblyName>MxValheim</AssemblyName>
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<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="assembly_valheim">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\assembly_valheim.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\BepInEx\core\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>E:\SteamLibrary\steamapps\common\Valheim\Valheim_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MxValheim.cs" />
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<Compile Include="Patch\Ores.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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38
MxValheim/Patch/Ores.cs
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38
MxValheim/Patch/Ores.cs
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using BepInEx;
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using HarmonyLib;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MxValheim.Patch
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{
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public class Ores
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{
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[HarmonyPatch(typeof(DropTable), nameof(DropTable.GetDropList), new[] { typeof(int) })]
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static class DropTable_Patch
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{
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static void Postfix(ref List<GameObject> __result)
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{
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if (__result == null || __result.Count == 0) return;
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int countToAdd = MxValheimMod.OreMultiplier.Value - 1;
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if (countToAdd <= 0) return;
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List<GameObject> extraDrops = new List<GameObject>();
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foreach (var item in __result)
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{
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string name = item.name.ToLower();
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if (name.Contains("ore") || name.Contains("scrap"))
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{
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for (int i = 0; i < countToAdd; i++)
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{
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extraDrops.Add(item);
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}
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}
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}
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__result.AddRange(extraDrops);
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}
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}
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}
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}
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33
MxValheim/Properties/AssemblyInfo.cs
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33
MxValheim/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Les informations générales relatives à un assembly dépendent de
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// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
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// associées à un assembly.
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[assembly: AssemblyTitle("MxValheim")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("MxValheim")]
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[assembly: AssemblyCopyright("Copyright © 2026")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
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// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
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// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
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[assembly: ComVisible(false)]
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// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
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[assembly: Guid("49a57ac4-1a2b-4603-8559-af3cb950b40e")]
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// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
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//
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// Version principale
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// Version secondaire
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// Numéro de build
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// Révision
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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