#include "ZoneManager.h" #include "Configuration/Config.h" #include "ScriptMgr.h" #include "Player.h" #include "Chat.h" #include uint32 ZoneManager::RandomZoneId(uint32 rand) { switch (rand) { // Borean Tundra case 0: return 3537; // Sholazar Basin case 1: return 3711; // Icecrown case 2: return 210; // The Storm Peaks case 3: return 67; // Zul'Drak case 4: return 66; // Grizzly Hills case 5: return 394; // Howling Fjord case 6: return 495; // Dragonblight case 7: return 65; // Crystalsong Forest case 8: return 2817; } } std::string ZoneManager::RandomZoneNameLocale_enUS(uint32 rand) { switch (rand) { // Borean Tundra case 0: return "Borean Tundra"; // Sholazar Basin case 1: return "Sholazar Basin"; // Icecrown case 2: return "Icecrown"; // The Storm Peaks case 3: return "The Storm Peaks"; // Zul'Drak case 4: return "Zul'Drak"; // Grizzly Hills case 5: return "Grizzly Hills"; // Howling Fjord case 6: return "Howling Fjord"; // Dragonblight case 7: return "Dragonblight"; // Crystalsong Forest case 8: return "Crystalsong Forest"; } } std::string ZoneManager::RandomZoneNameLocale_frFR(uint32 rand) { switch (rand) { // Borean Tundra case 0: return "Toundra Boréenne"; // Sholazar Basin case 1: return "Bassin de Sholazar"; // Icecrown case 2: return "La Couronne de glace"; // The Storm Peaks case 3: return "Les Pics Foudroyés"; // Zul'Drak case 4: return "Zul'Drak"; // Grizzly Hills case 5: return "Les Grisonnes"; // Howling Fjord case 6: return "Fjord Hurlant"; // Dragonblight case 7: return "Désolation des dragons"; // Crystalsong Forest case 8: return "Chant de cristal"; } }