Materials Display In-Town & In a Mission
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162
gui/hud_components/player_info.gui
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162
gui/hud_components/player_info.gui
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<gui>
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<sprites>
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<sprite name="background" texture="gui/hud.png"><frame>0 64 186 33</frame></sprite>
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<sprite name="portrait_background" texture="gui/panelstyles.png"><frame>321 390 32 32</frame></sprite>
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<sprite name="skill-first" texture="gui/hud.png"><frame>186 64 32 33</frame></sprite>
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<sprite name="skill-mid" texture="gui/hud.png"><frame>218 64 31 33</frame></sprite>
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<sprite name="skill-last" texture="gui/hud.png"><frame>249 64 32 33</frame></sprite>
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<sprite name="potion" texture="gui/hud.png"><frame>316 32 10 14</frame></sprite>
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<sprite name="potion-empty" texture="gui/hud.png"><frame>316 46 10 14</frame></sprite>
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<sprite name="exp" texture="gui/hud.png"><frame>448 0 32 32</frame></sprite>
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<sprite name="bar-bg" texture="gui/hud.png"><frame>326 32 81 5</frame></sprite>
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<sprite name="hand-left" texture="gui/hud.png"><frame>326 37 9 11</frame></sprite>
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<sprite name="hand-right" texture="gui/hud.png"><frame>335 37 9 11</frame></sprite>
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<sprite name="portrait-body" texture="gui/portrait.tif"><frame>0 0 31 27</frame></sprite>
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<sprite name="portrait-bg" texture="gui/hud.png"><frame>482 18 28 28</frame></sprite>
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<sprite name="portrait-clipping" texture="gui/hud.png"><frame>482 18 28 28</frame></sprite>
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<sprite name="portrait-shadow" texture="gui/hud.png"><frame>448 32 28 28</frame></sprite>
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<sprite name="skill-frame" texture="gui/gui.png"><frame>284 219 28 28</frame></sprite>
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<sprite name="skill-background" texture="gui/gui.png"><frame>292 247 24 24</frame></sprite>
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<sprite name="skill-clipping" texture="gui/gui.png"><frame>316 247 24 24</frame></sprite>
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<sprite name="skill-cooldown" texture="gui/gui.png"><frame>256 219 28 28</frame></sprite>
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<sprite name="skill-weapon-frame" texture="gui/hud.png"><frame>418 34 28 28</frame></sprite>
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<sprite name="skill-weapon-cooldown" texture="gui/gui.png"><frame>76 210 28 28</frame></sprite>
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<sprite name="dash-one" texture="gui/hud.png"><frame>206 97 15 6</frame></sprite>
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<sprite name="dash-first" texture="gui/hud.png"><frame>221 97 10 6</frame></sprite>
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<sprite name="dash-mid" texture="gui/hud.png"><frame>232 97 10 6</frame></sprite>
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<sprite name="dash-last" texture="gui/hud.png"><frame>243 97 13 6</frame></sprite>
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<sprite name="dash-max" texture="gui/hud.png"><frame>257 97 11 6</frame></sprite>
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%include "gui/icons.inc"
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</sprites>
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<doc>
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<group>
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<rect id="background-rect" anchor="0.5 1" offset="0 1" height="46" width="248" flow="hbox">
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<group id="background" width="186">
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<sprite src="portrait-bg" offset="2 16" />
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<portrait id="portrait" offset="1 13" body-sprite="portrait-body" body-offset="1 5" clipping-sprite="portrait-clipping" clipping-offset="1 3" background-sprite="portrait_background" >
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<sprite src="portrait-shadow" offset="1 3" />
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</portrait>
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<rect id="dash-bar-bg" offset="101 18" width="0" height="4" color="0c120fff"/>
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<scalingbar id="dash-bar" offset="101 11" orientation="horizontal" value-align="left" height="19" width="52" scale="1" value-padding="0 7" spriteset-variation="2" spriteset-value="gui/value_bar_hori.sval" />
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<!-- <sprite src="bar-bg" offset="61 -14" anchor="0.5 1" /> -->
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<sprite src="bar-bg" offset="105 24" />
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<sprite src="bar-bg" offset="105 30" />
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<sprite src="bar-bg" offset="105 39" />
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<scalingbar id="combo-bar" offset="109 16" orientation="horizontal" value-align="left" height="19" width="75" scale="1" value-padding="0 7" spriteset-variation="3" spriteset-value="gui/value_bar_hori.sval" />
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<scalingbar id="combo-bar-highlight" offset="109 16" orientation="horizontal" value-align="left" height="19" width="75" scale="1" value-padding="0 7" spriteset-variation="14" spriteset-value="gui/value_bar_hori.sval" />
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<playerhpbar id="health-bar" offset="109 23" orientation="horizontal" value-align="left" height="19" width="75" scale="1" value-padding="0 7" health-variation="0" alt-variation="4" spriteset-value="gui/value_bar_hori.sval" />
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<scalingbar id="mana-bar" offset="109 32" orientation="horizontal" value-align="left" height="19" width="75" scale="1" value-padding="0 7" spriteset-variation="1" spriteset-value="gui/value_bar_hori.sval" />
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<sprite id="background" src="background" offset="0 14" visible="true" />
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<group id="dashes" offset="101 16" flow="hbox">
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</group>
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<radialsprite id="exp" src="exp" offset="0 14" scale="0.45" scale-offset="0.125"/>
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<group offset="109 29" height="7" width="75" color="#ff0000">
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<text id="health" font="gui/fonts/hw8.fnt" anchor="0 1" offset="3 1" text="100/100" color="#BF0000ff" />
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</group>
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<group offset="109 38" height="7" width="75" color="#0000ff">
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<text id="mana" font="gui/fonts/hw8.fnt" anchor="0 1" offset="3 1" text="100/100" color="#009FC8ff" />
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</group>
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<rect id="main-hand-slot" offset="33 16" width="28" height="28" />
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<rect id="off-hand-slot" offset="64 16" width="28" height="28" />
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<group id="hands" visible="false">
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<sprite src="hand-left" offset="34 32" visible="true" />
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<sprite src="hand-right" offset="82 32" visible="true" />
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</group>
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<!-- MxHoH2 - Mission Materials Display -->
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<rect offset="265 30" width="10" height="14">
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<sprite src="icon-gold" offset="-10 0" anchor="0.5 0" />
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<text id="mission-gold" font="gui/fonts/hw8.fnt" anchor="0 1" offset="3 -2" text="100/100" color="#DAA520" />
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<sprite src="icon-wood" offset="40 0" anchor="0.5 0" />
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<text id="mission-wood" font="gui/fonts/hw8.fnt" anchor="0 1" offset="53 -2" text="100/100" color="#855E42" />
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<sprite src="icon-stone" offset="80 0" anchor="0.5 0" />
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<text id="mission-stone" font="gui/fonts/hw8.fnt" anchor="0 1" offset="93 -2" text="100/100" color="#888C8D" />
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<sprite src="icon-iron" offset="120 0" anchor="0.5 0" />
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<text id="mission-iron" font="gui/fonts/hw8.fnt" anchor="0 1" offset="133 -2" text="100/100" color="#61666A" />
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<sprite src="icon-crys" offset="160 0" anchor="0.5 0" />
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<text id="mission-crys" font="gui/fonts/hw8.fnt" anchor="0 1" offset="173 -2" text="100/100" color="#a7d8de" />
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<sprite src="icon-dust" offset="200 0" anchor="0.5 0" />
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<text id="mission-dust" font="gui/fonts/hw8.fnt" anchor="0 1" offset="213 -2" text="100/100" color="#fd3f3f" />
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<sprite src="icon-ore" offset="240 0" anchor="0.5 0" />
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<text id="mission-ore" font="gui/fonts/hw8.fnt" anchor="0 1" offset="253 -2" text="100/100" color="#B87333" />
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</rect>
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<rect offset="95 29" width="10" height="14">
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<sprite src="potion" id="potion-icon" offset="0 0" />
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<sprite src="potion-empty" id="potion-empty-icon" offset="0 0" visible="false" />
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<text id="potion-charges" offset="1 -14" anchor="0.5 1" font="gui/fonts/hw8.fnt" text="3" color="#ffd700ff" />
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</rect>
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</group>
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<group id="skill2" width="62" visible="true">
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<sprite src="skill-first" offset="0 14" />
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<sprite src="skill-last" offset="32 14" />
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<rect id="skill-slot" offset="3 16" width="28" height="28" />
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<rect id="skill-slot" offset="34 16" width="28" height="28" />
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</group>
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<group id="skill3" width="93" visible="false">
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<sprite src="skill-first" offset="0 14" />
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<sprite src="skill-mid" offset="32 14" />
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<sprite src="skill-last" offset="63 14" />
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<rect id="skill-slot" offset="3 16" width="28" height="28" />
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<rect id="skill-slot" offset="34 16" width="28" height="28" />
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<rect id="skill-slot" offset="65 16" width="28" height="28" />
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</group>
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<group id="skill4" width="124" visible="false">
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<sprite src="skill-first" offset="0 14" />
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<sprite src="skill-mid" offset="32 14" />
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<sprite src="skill-mid" offset="63 14" />
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<sprite src="skill-last" offset="94 14" />
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<rect id="skill-slot" offset="3 16" width="28" height="28" />
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<rect id="skill-slot" offset="34 16" width="28" height="28" />
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<rect id="skill-slot" offset="65 16" width="28" height="28" />
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<rect id="skill-slot" offset="96 16" width="28" height="28" />
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</group>
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</rect>
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<sprite id="dash-one" visible="false" src="dash-one" offset="0 0" />
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<sprite id="dash-first" visible="false" src="dash-first" offset="0 0" width="8" />
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<sprite id="dash-mid" visible="false" src="dash-mid" offset="0 0" width="7" />
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<sprite id="dash-last" visible="false" src="dash-last" offset="0 0" width="10" />
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<sprite id="dash-max" visible="false" src="dash-max" offset="0 0" width="10" />
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<skill id="skill-template" width="28" visible="false" clipping="skill-clipping" frame="skill-frame" background="skill-background" frame-cooldown="skill-cooldown" off-cooldown-shine="true">
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<text text="" id="binding" align="center" anchor="0.5 1" offset="1 12" font="gui/fonts/arial11.fnt" />
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</skill>
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<skill id="skill-weapon-template" width="28" visible="false" clipping="skill-weapon-clipping" frame="skill-weapon-frame" background="skill-weapon-background" frame-cooldown="skill-weapon-cooldown">
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<text text="" id="binding" align="center" anchor="0.5 1" offset="1 12" font="gui/fonts/arial11.fnt" />
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</skill>
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</group>
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</doc>
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</gui>
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