Fixed Stone using Wood value

This commit is contained in:
mikx
2026-05-30 19:23:56 -04:00
parent e592b7d728
commit 943ca852f7

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@@ -166,7 +166,7 @@ class HUDPlayer : HUDComponent
// Materials Tracking // Materials Tracking
int goldCount = record.GetMaterial(MaterialType::Gold); int goldCount = record.GetMaterial(MaterialType::Gold);
int woodCount = record.GetMaterial(MaterialType::Wood); int woodCount = record.GetMaterial(MaterialType::Wood);
int stoneCount = record.GetMaterial(MaterialType::Wood); int stoneCount = record.GetMaterial(MaterialType::Stone);
int ironCount = record.GetMaterial(MaterialType::Iron); int ironCount = record.GetMaterial(MaterialType::Iron);
int crysCount = record.GetMaterial(MaterialType::Crystals); int crysCount = record.GetMaterial(MaterialType::Crystals);
int dustCount = record.GetMaterial(MaterialType::Dust); int dustCount = record.GetMaterial(MaterialType::Dust);