Fixed Stone using Wood value
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@@ -166,7 +166,7 @@ class HUDPlayer : HUDComponent
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// Materials Tracking
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// Materials Tracking
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int goldCount = record.GetMaterial(MaterialType::Gold);
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int goldCount = record.GetMaterial(MaterialType::Gold);
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int woodCount = record.GetMaterial(MaterialType::Wood);
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int woodCount = record.GetMaterial(MaterialType::Wood);
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int stoneCount = record.GetMaterial(MaterialType::Wood);
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int stoneCount = record.GetMaterial(MaterialType::Stone);
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int ironCount = record.GetMaterial(MaterialType::Iron);
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int ironCount = record.GetMaterial(MaterialType::Iron);
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int crysCount = record.GetMaterial(MaterialType::Crystals);
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int crysCount = record.GetMaterial(MaterialType::Crystals);
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int dustCount = record.GetMaterial(MaterialType::Dust);
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int dustCount = record.GetMaterial(MaterialType::Dust);
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